Overview Research Ideation Design Reflection

TYPE
UX Case Study

DATE
Oct - Nov 2023

TOOLS
Figma, Miro, Photoshop

PROBLEM STATEMENT
Hinge is a dating app whose mission statement is “designed to be deleted.” The app is known for having users who are searching for serious relationships.

It has great features to start a conversation, but not enough to keep it going. To foster meaningful connections, ‍a post-match "date" feature is proposed.

ROLE
Research, Ideation, Design, Prototype

Initial Design Question

How can we make the post-match experience more engaging?

Interview And Observation

What are people's attitudes to online dating apps?

RESEARCH GOALS

1. Understand dating apps and how users interact with Hinge.

‍2. Discover users' post-match actions.

3. Understand users' pain points after having a match.


METHODS

1. Semi-structured interviews

2. Survey
Background and statistics • Secondary Research
Building connections
and dating burnouts


0
%

of women

0
%

of men

have met with someone they first talked to online in real life.

0
%

of men

0
%

of women

aimed to go on at least one date.

Two Thirds

of Tinder users

were already married or "in a relationship".

0
%

of singles

are fed up with dating in 2023 because of ghosting.

Background and statistics • Secondary Research
So what's up with Hinge?
0
%

of women

0
%

of men

made up the current users' gender ratio.

0
%

of users

are looking for a relationship.

0

minutes

is the average time an user spends on the app daily.

NEEDFINDING INTERVIEW

The numbers offer us the general dynamic of dating apps including Hinge. To get a more qualitative understanding of the user experience, a needfinding interview was conducted.


Interview tasks:
1. Understanding what features matter when users dating online.
2. Finding out what they liked and disliked about the existing online dating experience.

Participants:
6 participants between the ages of 25 and 33, with a 50:50 male to female ratio.

Interview Questions:

01

What motivated you to download and start using Hinge?

02

What happens after you match with someone on dating apps?

03

What happens after you match with someone on Hinge?

04

Can you walk me through your typical experience using Hinge?

05

What do you like most about Hinge?

06

What do you find frustrating or confusing about Hinge?

07

How does Hinge compare to other dating apps you've used in the past?

NEEDFINDING INTERVIEW
What the users said

What Users Want

Compatible matches

Meaningful connections

Dates

"Nobody talks on the apps."

Why They Want It

To be in a relationship

Potential for setting up a date

Convenience, better than real-life rejections

"Profile prompts were useful but conversations can get dry really quick still."

What Gets In The Way

Bots, MLM marketers, low effort profiles

No response, conversation dies out

Swiping exhaustion from seeing the same profiles again and again

"If I don't ask someone out sooner, I can never tell if there's chemistry."

IDEATION • Affinity Mapping

By dividing interview and survey records into categories for comparison and observation, users' pain points took a larger portion than their positive or neutral experiences, hinting an overall sense of fatigue and boredom.

By scoping down to pain points, this mapping provides a clearer vision of what to improve and redesign in order to benefit users. The issue with disingenuous users is most frequently occurred among Tinder users. As this study focuses on Hinge, we pinned it down to chatting fatigue and unsuccessful matches or dates.

As Hinge is a relationship-focused app, users' ultimate goal is to meet their future partners. Chats that aren't moving forward as dates pose as a major roadblock. After a series of brainstorming and taking users' fatigue towards dating apps into account, the design question was reframed to "How can we make the post-match experience more engaging that helps users to set up a date?"

IDEATION • USER PROFILE

Based on primary and secondary research findings, I created two personas representing Hinge users.

Prototype • mid-fidelity

After the Crazy 8's design sprint, a mid-fidelity wireframe was created. The user flow aimed to simplify the steps required to set up a date — to make the process as frictionless as possible.

Early Stage Concept
Prototype • high-fidelity

The elements in the existing Hinge UI kit were employed.

Ready for Usability Testing





Usability Testing • Reflection

Main goals:
1. See if the prototype is intuitive enough for users to navigate.
2. Select the steps or process of the "Date" feature that can be improved in the next iteration.
3. To further dig into the user's attitude and demands for post-match features.

Key findings from feedback grid:
1. Most users struggled in scheduling and cited a need for an "edit" button for re-scheduling.
2. Easy to opt in/out and select types of preferred dates.
3. All of the participants thought positively of the "Date" feature and would like to see it being implemented.

Takeaways

Developing a feature for Hinge was an enjoyable experience, teaching me to work within the app's constraints and use its design patterns to maintain usability. Solid research was crucial, as it helped gather target data and lay a concrete foundation for further steps. Integrating more gamified elements into the feature could be an interesting next step.